diff options
| author | Juan Marin Noguera <juan@mnpi.eu> | 2023-08-22 17:56:56 +0200 | 
|---|---|---|
| committer | Juan Marin Noguera <juan@mnpi.eu> | 2023-08-22 17:56:56 +0200 | 
| commit | 1fd2213192d22880706440e7f724bdc6db966ee0 (patch) | |
| tree | ff2d6812ef6db399852ad8c4cf2b6f1cd417dfed /present/js/components | |
| parent | 2f9eb7a94819a08937ba08320a142b7f0be407fd (diff) | |
Añadida presentación1.0
Diffstat (limited to 'present/js/components')
| -rw-r--r-- | present/js/components/playback.js | 165 | 
1 files changed, 165 insertions, 0 deletions
| diff --git a/present/js/components/playback.js b/present/js/components/playback.js new file mode 100644 index 0000000..06fa7ba --- /dev/null +++ b/present/js/components/playback.js @@ -0,0 +1,165 @@ +/** + * UI component that lets the use control auto-slide + * playback via play/pause. + */ +export default class Playback { + +	/** +	 * @param {HTMLElement} container The component will append +	 * itself to this +	 * @param {function} progressCheck A method which will be +	 * called frequently to get the current playback progress on +	 * a range of 0-1 +	 */ +	constructor( container, progressCheck ) { + +		// Cosmetics +		this.diameter = 100; +		this.diameter2 = this.diameter/2; +		this.thickness = 6; + +		// Flags if we are currently playing +		this.playing = false; + +		// Current progress on a 0-1 range +		this.progress = 0; + +		// Used to loop the animation smoothly +		this.progressOffset = 1; + +		this.container = container; +		this.progressCheck = progressCheck; + +		this.canvas = document.createElement( 'canvas' ); +		this.canvas.className = 'playback'; +		this.canvas.width = this.diameter; +		this.canvas.height = this.diameter; +		this.canvas.style.width = this.diameter2 + 'px'; +		this.canvas.style.height = this.diameter2 + 'px'; +		this.context = this.canvas.getContext( '2d' ); + +		this.container.appendChild( this.canvas ); + +		this.render(); + +	} + +	setPlaying( value ) { + +		const wasPlaying = this.playing; + +		this.playing = value; + +		// Start repainting if we weren't already +		if( !wasPlaying && this.playing ) { +			this.animate(); +		} +		else { +			this.render(); +		} + +	} + +	animate() { + +		const progressBefore = this.progress; + +		this.progress = this.progressCheck(); + +		// When we loop, offset the progress so that it eases +		// smoothly rather than immediately resetting +		if( progressBefore > 0.8 && this.progress < 0.2 ) { +			this.progressOffset = this.progress; +		} + +		this.render(); + +		if( this.playing ) { +			requestAnimationFrame( this.animate.bind( this ) ); +		} + +	} + +	/** +	 * Renders the current progress and playback state. +	 */ +	render() { + +		let progress = this.playing ? this.progress : 0, +			radius = ( this.diameter2 ) - this.thickness, +			x = this.diameter2, +			y = this.diameter2, +			iconSize = 28; + +		// Ease towards 1 +		this.progressOffset += ( 1 - this.progressOffset ) * 0.1; + +		const endAngle = ( - Math.PI / 2 ) + ( progress * ( Math.PI * 2 ) ); +		const startAngle = ( - Math.PI / 2 ) + ( this.progressOffset * ( Math.PI * 2 ) ); + +		this.context.save(); +		this.context.clearRect( 0, 0, this.diameter, this.diameter ); + +		// Solid background color +		this.context.beginPath(); +		this.context.arc( x, y, radius + 4, 0, Math.PI * 2, false ); +		this.context.fillStyle = 'rgba( 0, 0, 0, 0.4 )'; +		this.context.fill(); + +		// Draw progress track +		this.context.beginPath(); +		this.context.arc( x, y, radius, 0, Math.PI * 2, false ); +		this.context.lineWidth = this.thickness; +		this.context.strokeStyle = 'rgba( 255, 255, 255, 0.2 )'; +		this.context.stroke(); + +		if( this.playing ) { +			// Draw progress on top of track +			this.context.beginPath(); +			this.context.arc( x, y, radius, startAngle, endAngle, false ); +			this.context.lineWidth = this.thickness; +			this.context.strokeStyle = '#fff'; +			this.context.stroke(); +		} + +		this.context.translate( x - ( iconSize / 2 ), y - ( iconSize / 2 ) ); + +		// Draw play/pause icons +		if( this.playing ) { +			this.context.fillStyle = '#fff'; +			this.context.fillRect( 0, 0, iconSize / 2 - 4, iconSize ); +			this.context.fillRect( iconSize / 2 + 4, 0, iconSize / 2 - 4, iconSize ); +		} +		else { +			this.context.beginPath(); +			this.context.translate( 4, 0 ); +			this.context.moveTo( 0, 0 ); +			this.context.lineTo( iconSize - 4, iconSize / 2 ); +			this.context.lineTo( 0, iconSize ); +			this.context.fillStyle = '#fff'; +			this.context.fill(); +		} + +		this.context.restore(); + +	} + +	on( type, listener ) { +		this.canvas.addEventListener( type, listener, false ); +	} + +	off( type, listener ) { +		this.canvas.removeEventListener( type, listener, false ); +	} + +	destroy() { + +		this.playing = false; + +		if( this.canvas.parentNode ) { +			this.container.removeChild( this.canvas ); +		} + +	} + +}
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